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Junk-o-Tron - Characters

Junk-o-Tron is a casual game in which the player tries to match differently-shaped and colored blocks. On one side of the play area, a companion character appears and reacts to the game's progress. The developer and I discussed a few different aesthetics for the game as a whole, and we ended up deciding to go for a 1990s, pre-rendered 3D art style. Based on that style, on the patterns of blocks that would drop, and on the idea that the companion characters would be robots, I came up with a large variety of character designs and we picked some of our favorites to turn into full-fledged 3D models. Then, pre-rendered artwork of each was added to the game. Since they were all pre-rendered, I didn't have to worry too much about reducing polycount or baking textures. Each character presented some specific challenges and opportunities, and I'm pretty happy with how they all turned out.

Gertrude

Gertrude

Gertrude - initial sketch

Gertrude - initial sketch

Gertrude - 3D model

Dave

Dave

Dave - initial sketch

Dave - initial sketch

Dave - development sketches

Dave - development sketches

Dave - 3D model

Suzies

Suzies

Suzies - initial sketch

Suzies - initial sketch

Suzies - development sketches

Suzies - development sketches

Suzies - 3D model

Observer

Observer

Observer - sketches (initial + development)

Observer - sketches (initial + development)

Observer - 3D model