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Low-Poly 3D Character - JRPG Techno Ninja

A character for a JRPG demo and as a portfolio piece. Oddly enough, I didn't start with a drawing for this one; I just started modeling. I learned a lot about texturing and UVs, especially in terms of how Blender handles them. I also am learning a lot about how to bring 3D animations into Unity, and the types of optimizations that work best for games.

The up-to-date demo of this game can be found here: https://koboldskeep.itch.io/techno-ninja
(the password is "ninja" with no quotation marks)

Low-Poly 3D Character - JRPG Techno Ninja Process Reel

Modeling and possible hairstyles

Modeling and possible hairstyles

Final head

Final head

Sketches to brainstorm palette and textures

Sketches to brainstorm palette and textures

Early textures

Early textures

Finished textures

Finished textures

Rigging and IK setup

Rigging and IK setup

Walk cycle

Walk cycle

Model in battle stance (idle)