A character for a JRPG demo and as a portfolio piece. Oddly enough, I didn't start with a drawing for this one; I just started modeling. I learned a lot about texturing and UVs, especially in terms of how Blender handles them. I also am learning a lot about how to bring 3D animations into Unity, and the types of optimizations that work best for games.
The up-to-date demo of this game can be found here: https://koboldskeep.itch.io/techno-ninja
(the password is "ninja" with no quotation marks)
Low-Poly 3D Character - JRPG Techno Ninja Process Reel
Model in battle stance (idle)