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Low-Poly Character Rigging Study - JRPG Egg-Robot Enemy

I created this character for a small JRPG project in a retro style. The custom rig was difficult but rewarding to make. I created targets for the eye and cannon to point to, IK controls for the legs and cannon arm, limited the rotation of the robot's lid/helmet, and linked the cannon's scale to the lid rotation so it would automatically pop up if you opened the lid while animating. You can see the cube-shaped control (the cannon's scale) change size when the lid rotates.

Final animations

Final animations - Rig Demo

Final animations - Rig Demo

IK controls for the legs

IK controls for the legs

After modeling a character I knew how important it would be to choose a color palette for the textures, so I painted over screencaps of it until I got something I liked.

After modeling a character I knew how important it would be to choose a color palette for the textures, so I painted over screencaps of it until I got something I liked.

Partial UV unwrap completed. I added a cannon on a metal arm to facilitate attack animations.

Partial UV unwrap completed. I added a cannon on a metal arm to facilitate attack animations.